PSX 2015 Gameplay Trailer

First look at the gameplay with English voice overs from the original script More »

All Members are Playable!

This article is full of details, from exploration to cross-dressing Cloud More »

Avalanche is Back!

Square Enix reintroduces the team on the upcoming PS4 title More »

Combat System and Release Details

It is NOT an Action RPG, however there is a catch for fans... More »

PC Port to PS4

Now available on PSN More »

 

Details On Combat, Exploration, And Cross-Dressing

Cloud Exploring in Midgar for Final Fantasy VII Remake

Final Fantasy VII Remake’s key developers in Yoshinori Kitase and Tetsuya Nomura recently shared plenty of details during an interview with Famitsu. Here are some highlights from their conversation.

  • The official title is Final Fantasy VII Remake. Square Enix thought about adding some kind of subtitle that is related to the game’s story, but they decided not to, since they didn’t want to give the wrong idea of it being some kind of “Legends” or a sequel-type game. They thought of different ideas, but in the end, they figured that having “Remake” in the official title would make it easiest to understand.
  • Final Fantasy VII Remake will be done in multiple parts, rather than a single entry. The reason for this is because doing a full remake of Final Fantasy VII using today’s technology would be a lot of work. Kitase felt that having the “voluminous” feeling you get from Final Fantasy VII wouldn’t be able to work with just a single title for an HD remake.
  • Nomura also commented on the subject saying that they would also have to make a lot of cuts if they decided to make it all under one title, and they would have no choice but to make it into a Final Fantasy VII “digest,” and they felt that it would be pointless to do a full remake if they were going to do just that.
  • For example, you’ll get to explore various parts of Midgar that you weren’t able to in the original version; however, in order to do that, it would need to be pretty dense. Of course, that also means that some parts will be cut from the game, but overall they’re adding much more to it.
  • As far as models go, Visual Works director is taking care of it, but they’re also getting a lot of help from external sources. Roberto Ferrari, the Italian designer for Square Enix, is focusing his work on sub-characters like Biggs and the others that we saw in the recent trailer. Additionally, Square Enix will get help for roles such as programmers, planners, and other core members from external companies.
  • Some of the other companies that will be helping include CyberConnect2, who’ve also helped in the development of Final Fantasy VII: G-Bike.
  • Kitase says that CyberConnect2 have experience and great knowhow in action games, and he feels that they have a special sense for cinematics; however, since their production “taste” is different from that of Square Enix’s, along with some complaints from Nomura, they decided to make the latest trailer closer to their own style.
  • Square Enix is using Epic Games’ Unreal Engine 4 to create the game. This means Square Enix has worked with Epic to ensure the game is running properly. Final Fantasy VII Remake won’t be Square Enix’s first game to work with the Unreal Engine 4. It is using it for Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III as well.
  • The characters we saw in the recent trailer looked very close to actual humans, and Nomura says that it’s their current goal to make it as realistic as possible.
  • Square Enix is not using models from Final Fantasy VII: Advent Children, as it’s something from over 10 years ago, meaning that its technology is too old, and that it looks a bit too “deformed” when they look at it now. For the remake’s visuals, they’ve done numerous adjustments and balances between realistic and deformed parts of eyes, nose, hair, and other parts. They were finally able to settle on something they all liked.
    Cloud from Advent Children Complete

    Cloud from Advent Children Complete

    Cloud from Final Fantasy VII Remake

    Cloud from Final Fantasy VII Remake

  • Everything that was shown in the latest trailer is from in-game footage, and not pre-rendered material. After the camera goes close up on Cloud when he’s on the train, it’ll throw you right into the game. Nomura says that as far as quality goes, they’re still brushing up on it, and they’re only going to keep making it look better from here.
  • Famitsu mentions that Cloud looks a bit thin in the video, but Nomura says that it’s likely due to lighting, and also because of his pale skin.
  • Next, they ask if that means we’ll get to see Cloud in his cross-dressing appearance. Nomura responds with a laugh saying yes, the cross-dressing scene is in the game, but they haven’t done the design for it yet.
  • Square Enix was originally going to go with Barret’s Final Fantasy VII: Advent Children design, but they decided on going with a new design from scratch. Nomura says that they’ve wanted to make all the party members revamped from the beginning.
  • When asked whether the battle system will be closer to Kingdom Hearts or Crisis Core: Final Fantasy VII, Nomura says “if anything, it’s action,” and it’s completely different from Crisis Core. It might not be as much of an action title as say Dissidia Final Fantasy on arcade or the Kingdom Hearts series, but it leans more towards there.
  • There is an ATB gauge, but it won’t be like the original version where you get to attack when the gauge fills up, but an action-based system that can only be done through the Final Fantasy VII Remake. Kitase says that they may even change the name to something else other than ATB. Nomura also teases that the part you’ll want to pay attention to is how “the ATB gauge may also turn red.”Cloud in Combat for Final Fantasy VII Remake
  • Parties will consist of three members, and you’ll get to freely switch between the characters with the L1 and R2 buttons, but it won’t be a requirement, as you can stay as the same character for the entire time.Barret in Combat for Final Fantasy VII Remake
  • As far as the battle tempo goes, Nomura wants to make it close to that of Dissidia Final Fantasy on arcade. He says that what we saw in the trailer is simply the base of Final Fantasy VII Remake’s battle system, and that he’s currently thinking of some kind of original structure for the battle system that adds a strategic element, in the midst of being able to switch through characters, an action that involves more than simply hitting enemies.

Source: Siliconera and Famitsu

Final Fantasy VII Combat System and Release Details

PSX-Cloud-Wedge

Final Fantasy VII Remake producer, Yoshinori Kitase, has said that the upcoming game isn’t “completely action-based” but it has “more of that element and real-time than the previous game.”

The conversation above is over 4 minutes but here are bits of what was said:

“The hardware itself has evolved since the release of Final Fantasy VII, and the games are more real, and real-time based. The previous Final Fantasy VII was a command-based RPG that utilized active-time-battle. Real-time and GMC are the trends these days.

I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game.

However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.”

This sounds very promising for the remake.

However, we also received not so promising news of the remake. “Final Fantasy VII Remake will be told across a multi-part series, with each entry providing its own unique experience.” We need clarification on this from Square Enix, since it’s a bit vague, but that doesn’t leave much room for interpretation.

If this is indeed a multi-part series, this could possibly be devastating to Square Enix. If they mess up on the first game, will fans receive an incomplete saga?

Source: PlaystationLifestyle.net and Kotaku

PC Port is Here!

Cloud on PC Port to PS4

After debuting footage of Final Fantasy VII Remake, Square Enix’s Tetsuya Nomura announced that the port is now available on Playstation Network. Until December 12, the price of the game will be $10.87, which is 32 percent off the price tag of $15.99. The same features from Steam’s version released in 2013 including character booster, increased audio and visual quality, and achievements. The PS4 port includes a new dashboard theme with sound effects of the original menu options from the classic game, as well as the “Special Movie,” which is the E3 Trailer.

Some, but not all, of the achievements can also be found in the Steam version of Final Fantasy VII. However, there are more than a few new ones that players will be unlocking for the first time once the game finally arrives, including trophies like “Failure IS an Option”, which requires for your whole party to fall in battle. There is also the “Best Bromance” achievement, which has players going on a date with Barret to the Gold Saucer.

Source: Siliconera and Tech Times

Avalanche is Officially Back! Gameplay and English Voiceovers

The newest Final Fantasy VII trailer was unveiled at the 2015 PlayStation Experience today. This trailer was designed to show off Cloud Strife and reintroduce him to audiences, but it did more than that. It showed some more dynamic environments he’ll have to run through. He has to crawl through small spaces in the demo and duck his way through crumbling areas.

 

The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based system with a menu bar on the lower left screen. The basic options of ‘Attack’, ‘Magic’, ‘Summon’, and ‘Items’ are familiar with a new selection for ‘Defend.’ As you can see Cloud dashes to his targets on the screen, along with Barret freely walking around while shooting his opponents. Both Cloud and Barrett speak for the first time in the video, as well as Biggs, Jessie and Wedge. The original script seems to be intact. So far fans are very pleased with the newest trailer for the remake.

PSX-2015-Jessie-BiggsPSX-Barret-at-TrainPSX-Cloud-Wedge

Yoshinori Kitase appeared onstage at the PlayStation Experience and stated that the new footage shown only represented a small portion of what will be added to the Final Fantasy VII remake.

Source: Siliconera

Details! We Need Details Square Enix!

Tetsuya Nomura, Yusuke Naora, Yoshinori Kitase, Kazushige Nojima

The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer.

“When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remake director Tetsuya Nomura said to the site. “The production was underway then, so there’s no real connection between the timing of the two FF7s coming to PS4. We’ve announced several different titles coming to the PlayStation 4 like World of Final Fantasy and Kingdom Hearts 3.”

According to Nomura, the announcement was made in part as part of an effort to help boost sales of the PlayStation 4 in Japan, where the console market has shrunk considerably, and home console sales are at an all-time low.

“There’s more and more titles being introduced for the platform, and we’re hoping that announcing the remake of Final Fantasy VII, it’ll give a boost to people wanting to buy this current generation of console,” Nomura said.

Final Fantasy VII Remake Coming To PlayStation 4

Cloud and Sephiroth with an updated, modern look.

The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Final Fantasy VII: Advent Children. It is being created to celebrate the 20th anniversary of Final Fantasy VII.

Sony announced the game at their E3 press conference, specifying that the Final Fantasy VII remake is coming “first” to PlayStation 4.

The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima. Yoshinori Kitase returns as Producer for the remake.

(And no, this isn’t the Final Fantasy VII port for PlayStation 4 that was previously announced by Square.)

Source: Siliconera

Final Fantasy VII Is Coming To PlayStation 4, But This Is Not A Remake

Final Fantasy VII Port on PS4

Shinji Hashimoto stepped up to the stage at the PlayStation Experience keynote to announce that Final Fantasy VII will be re-released for PlayStation 4. Before you get too excited, it’s the PC version of Final Fantasy VII with upscaled graphics. This is *not* a remake though.

Final Fantasy VII for PlayStation 4 is scheduled for spring 2015.

Source: Siliconera