Final Fantasy VII Combat System and Release Details

PSX-Cloud-Wedge

Final Fantasy VII Remake producer, Yoshinori Kitase, has said that the upcoming game isn’t “completely action-based” but it has “more of that element and real-time than the previous game.”

The conversation above is over 4 minutes but here are bits of what was said:

“The hardware itself has evolved since the release of Final Fantasy VII, and the games are more real, and real-time based. The previous Final Fantasy VII was a command-based RPG that utilized active-time-battle. Real-time and GMC are the trends these days.

I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game.

However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience.”

This sounds very promising for the remake.

However, we also received not so promising news of the remake. “Final Fantasy VII Remake will be told across a multi-part series, with each entry providing its own unique experience.” We need clarification on this from Square Enix, since it’s a bit vague, but that doesn’t leave much room for interpretation.

If this is indeed a multi-part series, this could possibly be devastating to Square Enix. If they mess up on the first game, will fans receive an incomplete saga?

Source: PlaystationLifestyle.net and Kotaku

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