Tag Archives: kazushige nojima

Only a Few Members from Original Staff for Remake

Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff. Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG.

CGWorld: About how many people are there working on Final Fantasy VII Remake that previously participated in the development of Final Fantasy VII, such as yourself, Takai-san?
Shintaro Takai, Art Director & VFX Director: There are only a very few. Starting with producer Yoshinori Kitase-san, director Tetsuya Nomura-san, and scenario writer Kazushige Nojima-san, there’s only very few of us. Most of Final Fantasy VII Remake’s developers are those with experience on the Final Fantasy series after Final Fantasy VII along with new people who joined. We have a lot of people apply saying “I played Final Fantasy VII when I was a child and I really liked it so I want to be a part of it.” It seems like Final Fantasy VII is a bit of a special title even among game developers.

About how many people worked on effects production for Final Fantasy VII?
Takai: About 5 to 6 designers. Add about 5 to 6 programmers to that, and it was a pretty high-scale team for it. The others and I were new to making games with 3DCG, so we went through a considerable amount of trial-and-error while working on it. After all, it was full of people who came from a world of 2D pixel-art, and there were many cases of people using Photoshop for the very first time, let alone 3DCG tools.

The addition of a Z-axis (depth) definitely left an impact to a world that only had the X-axis and Y-axis. The amount of information for a game suddenly increased and it left a big impression to many players.
Takai: The impact was huge as a developer. We all struggled together saying “What’s a Z-axis?” [laughs]. I, too, struggled to make a texture on Photoshop, and it was actually Hironobu Sakaguchi who passed by and said “You can do it like this,” and showed me how to use filters. He said “I often use this for processing photographs of my kids” as he walked away. Sakaguchi-san might not remember that, but it was a deeply impressive moment for me.

Now that sounds like an impactful and unexpected experience in its own right [laughs].
Takai: Even when I look back now, I still feel that Final Fantasy VII’s development had some amazing people. At the time I was pretty much a private rank of the effects team so I didn’t get to see its development as a whole, but the feeling of “I’ll make something amazing with the parts that have been entrusted to me” was certainly there. I was in charge of most of the Summoned Beast effects, but even when I look back confidently thinking “I made some great effects,” when I look at it together with the other parts it shows just how much great work all the teams put into it. “This title is going to be huge” was something I felt even back then.

Final Fantasy VII’s Summoned Beast scenes were very elaborate for those days. Especially Knights of the Round with its high attack power, its splendidly long scene was really amazing [laughs].
Takai: That one was long, in hindsight [laughs]. I think every team from modeling, animation, and effects put in some incredible work, to the point that it may have been a little too much.

*Knights of the Round is Final Fantasy VII’s most powerful summon that brings out 13 knights who perform individual moves, taking up close to a minute and 40 seconds for the whole scene.

Source: Siliconera

Final Fantasy VII Remake is Looking Pretty Hot in New Images

Development of the Final Fantasy VII Remake is going well, but aside from some concept art and blurry images, we haven’t really seen much of how the game will look.

Well, there’s now some much clearer images of the Final Fantasy VII Remake to gawp at! Courtesy of the Final Fantasy 30th Anniversary Exhibition, we get a much closer look at some of the backgrounds in the game and the characters. It is being held at the Mori Arts Center Gallery in Roppongi Hills, Tokyo, Japan. And it will be available from January 22 to February 28, 2018.

Sector 1 Reactor and Aerith's Home Midgar and Concept Artwork of Jessie, Biggs, & Wedge Train Graveyard and Shinra HQ Aerith's Church and Sector 6 Slums

 
Titled: Final Fantasy VII Special Exhibition: “The Words Aerith Left Behind”

In this special exhibit, you will be able to walk around the iconic church from Midgar while listening to a monologue of Aerith’s memories specially recorded for this exhibition. Aerith will be voiced by Maaya Sakamoto which basically confirms she’s reprising her role in Final Fantasy VII Remake. The monologue is written by the remake’s scenario writer, Kazushige Nojima.

Aerith in Sector 5 Church

Aerith in Sector 5 Church

The Final Fantasy VII Remake is coming exclusively to PlayStation 4, although a release date has yet to be revealed. As a remake of the 1997 classic, the action role-playing game follows Cloud Strife and eco-terrorist group Avalanche as they battle against the corrupt Shinra corporation.

Source: Playstation Universe & Final Fantasy Union

Delving More into AVALANCHE and Dating

In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title. The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.

Jessie and Biggs

Jessie and Biggs

PSX-Cloud-Wedge

Cloud dissing AVALANCHE

 

  • We’ll get to explore around all the areas of Midgar.
  • Square Enix would like to delve more deeply into Biggs, Wedge, and Jessie.
  • They can’t say how many volumes the entire Final Fantasy VII Remake will be in this stage.
  • Can’t say anything about any online features for now.
  • The main scenario for the multi-series’ first part is already completed.
  • As previously reported, the game is using Epic Games’ Unreal Engine 4 to create the game. They’re also getting technological assistance from the Kingdom Hearts team, and may work together for the game in the near future.
  • Cloud’s auditory hallucination scenes are being shaped up to be more meaningful.
  • The [voicing] cast is expected to be the same from those of Final Fantasy VII: Advent Children.
  • The “ATB Gauge” that turns red is different from a Limit Break, and Square Enix plans on having a special system, one that they can’t show yet, but it will change depending on the play-style of the player.
  • They’ve yet to decide on whether there will be a guard.
  • The game will be fully-voiced for the most part, and there will be a new cast of voice actors for those that didn’t have lines in Final Fantasy VII: Advent Children.
  • The “dating event” will likely be fully-voiced, as it was quoted “we can’t just not voice that part.”
  • The reproduction of events from the original version will be done carefully, as social situations were different back when the original game was made compared to today. For example the bath house scene at the Honey Bee Inn.
  • Square Enix can’t say anything of the time being as far as map info goes, but they’re not going to put much focus on whether they’ll call it open world or sandbox. However, Nomura wants to have some kind of environment with backgrounds that can be affected by the characters.
  • They want to have all the mini-games that still remain in the memories of the fans. There was a variety of big and small mini-games in the original game, but they’re currently testing out whether they should all be redone with the latest technology.
  • Its current development status is at a stage where they can say that they were finally able to get started. Nomura says that they have some ideas for the battles, but it’ll still be a while until they can implement it into the game.

Source: Siliconera on Avalanche and Dating

Final Fantasy VII Remake Coming To PlayStation 4

Cloud and Sephiroth with an updated, modern look.

The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Final Fantasy VII: Advent Children. It is being created to celebrate the 20th anniversary of Final Fantasy VII.

Sony announced the game at their E3 press conference, specifying that the Final Fantasy VII remake is coming “first” to PlayStation 4.

The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima. Yoshinori Kitase returns as Producer for the remake.

(And no, this isn’t the Final Fantasy VII port for PlayStation 4 that was previously announced by Square.)

Source: Siliconera