Tag Archives: remake

Key Artwork Released! Producer Talks Progress

Key Artwork with Cloud and Sephiroth

New key artwork revealed at anniversary show

Square Enix is hosting their special Final Fantasy 30th anniversary event today, where they showed off a new key visual for Final Fantasy VII Remake featuring Cloud and Sephiroth. Producer Yoshinori Kitase talked about the latest of the upcoming PS4 title in an interview with Famitsu magazine.

Famitsu: What’s the progress condition for Final Fantasy VII Remake looking like?
Yoshinori Kitase, Producer: We’re currently brushing up the scene from the announcement trailer. We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go.

Should the production be prolonged due to being in multiple titles, will the rest of the titles maintain the quality from the first?
Kitase: With the quality line set in place, it’s our duty to carry on and protect it until the very end without having any disturbances for the episodes under production. But of course as we advance through the episodes, it’ll only be natural to have quality that is fitting for the next generation [of when the episode releases].

Will there be anything to fill the gap while waiting for the next episode announcement?
Kitase: Final Fantasy VII expanded through a compilation. We don’t have any fundamental plans on that for now, but since the game volumes won’t be something that we can release in just a few months, we’d like to think of a way to supplement those gaps to maintain interest.

Such as releasing videos using models from Final Fantasy VII Remake?
Kitase: There’s plenty that we’d like to do.

Will there be DLC and smartphone developments as we saw in Final Fantasy XV?
Kitase: I’d like to use that as a reference. A live stream or a program to keep in touch with the users is something I’d like to do, but Final Fantasy VII Remake will be episodic, and if we want to have it go all the way to the end of the original version, then I believe we’ll need to devote everything we got for it, so I have no idea what will happen for things such as filler development [between episodes] and other works.

About battles.
Kitase: The base of it is solidified. Tetsuya Nomura is a given, and Mitsunori Takahashi who worked on the Kingdom Hearts series and Dissidia Final Fantasy series are going to work hard on it.

What will happen with the Materia system?
Kitase: There’s still a lot that I can’t say but we won’t be removing any parts of the original Final Fantasy VII that was well-received.

Tetsuya Nomura talked about wanting to show the progress on Final Fantasy VII Remake sometime this year
Kitase: That’s what we’re hoping for, but it’s still undecided. However, as for when we’ll release the next information, for example, I think that it’d be nice if we could have it playable or a trailer for it at an event.

Please remake Final Fantasy VI!
Kitase: We’re currently working on Final Fantasy VII, so… I’m also asked the same from company staff, but I’m keeping it pending for now

Source: Siliconera

Tetsuya Nomura Spills Details on Final Fantasy VII Remake

Cloud facing off Shinra Soldiers

Tetsuya Nomura had quite a bit to share in an interview featured in this week’s issue of Dengeki PlayStation.

Here are some notable highlights from the interview:

 

Finally, please tell us more about the Final Fantasy VII Remake that has caught the world’s attention.
Nomura: If it had past materials like Kingdom Hearts, the basics would have been easy to understand, and the staff can understand the hurdles we’ve had to overcome, but at any rate, the battles in Final Fantasy VII have greatly changed from the original, since they’re something with more action in them. The next time I release information about Final Fantasy VII Remake, I think that I’ll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I’m in the middle of coming up with steps that I can show and explain to people, “It’s this kind of battle.”

Sounds like you’re breaking your backs over remaking what was originally a command-based battle system into an action style battle system.
Nomura: We’ve heard a lot of Final Fantasy VII fans also say that they want to play the game with the original ATB style, but for the remake we’re proceeding toward an action-heavy style. Of course, we’ve added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don’t worry. For those who excel at action-style battles, we’re working to make this a system that’s different than what you’ve used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you’ll be satisfied with the realism you’ll feel there.

2017 is also the 20th anniversary of Final Fantasy VII.
Nomura: Like with the 15th anniversary of Kingdom Hearts, I’m thinking I’d like to plan something or other. It’s just that, since we’ve been keeping busy with productions, including the game World of Final Fantasy that I showcased today, I don’t think I will be able to share any new news until after things calm down.

Source: Siliconera